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WILD METAL COUNTRY

THE CORE TEAM

 

From Left :

ROBERT MCCRACKEN
PATRICK KERR
BILL HENDERSON
SEAN BROWN
DARREN BAINES
JEFF CAIRNS
CHRIS STAMP
GARY THOMSON
KEITH MCLEMAN
IAN THOMSON

We worked from concept stage all the way through to published games using Silicon Graphics Workstations (SGs) and PCs.

 

This was one of the first games to use the 3DMA in-house game engine.

 

All the Terrain Levels were designed on SGs with Ai / object scripting done on PCs.

The PC version was designed to be played on PCs with/without the latest 3DFX cards

of the era!

 

The Dreamcast version had slightly faster player tanks, improved level design and the huge 256 x 256 tiled maps were removed.

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