ian thomson
i made a series of DIFFERENT 9-Hole PUZZLES for Each Ball Control Variant
BALL CONTROL
As well as Trials driving skills, the player must keep control of the ball and Hole it at it's numbered destination.
BALL CONTROL V1 / V2
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Each video begins with a flyover showing
editor data followed by a play-through
on how to complete all 9 puzzles.
GAME REVIEW
of BALL CONTROL V3
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Honest
independent
feedback.
BALL CONTROL V3
V2 replaced V1 with improved player interaction/ball physics.
This level exits into a cave which became the theme for Ball control V4. Henceforth, all ball control levels are linked to one another via exits/starts.
BALL CONTROL V4
BALL CONTROL V6
The 1st dark “indoor” cavern puzzles level, containing some extremely complex to make, but satisfying puzzles.
Some of the hardest puzzles are the simplest ideas.
i adapted my original perilous "DEATH TRIAL ZONE" Level to accommodate the Ball Control gameplay. There can be lots of explosions and blood. Sometimes failure can be a lot of fun !
BALL CONTROL V5
BALL CONTROL V7
A surprise awaits those who drive backwards from the start of this 9-HOLE UPHILL challenge.
At hole 6, I simulated a “broken ball launcher“ to confuse the player. Players will discover that they have to land on the escaping gas to obtain and launch the ball. However this involves a steep climb and tricky reverse speed-jump skills.
BALL CONTROL V8
In this version, I added a flaming skull to provide new "burn/break" ability..
Water will put out your fire, so may need to be avoided in order to burn down barriers up ahead !
BALL CONTROL V9
Coming up with NEW puzzles often stems from evolving a problem into a solution.
At hole 6, the ball is held by all 3 parts of the "DMA man". Each part needs to be activated (IN ANY ORDER) to release the ball.
(SEE DMA DESIGN/DMA Tribute page).